The Toolbox

Tools for your Claude

Everything in the Toolbox, in one place. Claude picks the right tool when you describe what you want; your computer does the heavy work. New tools appear here the moment they're published, and every member always gets the newest version.

The Community Ledger as a live 3D map: every entry a point inside a translucent brain, lit by what members read and add
Built in

Community Ledger

15,000+ fixes, working recipes and reference facts from the Claude Community. Claude checks it first and adds what it learns.

Included with every key See what it can do →
A penthouse interior generated by Blender Forge: floor-to-ceiling windows, a ring chandelier, a white sofa and a grand piano
Blender

Blender Forge

Procedural 3D in Blender: a furnished 210-meter tower, homes from floor plans, a 10 km island, and game-ready assets for Unreal.

Version 7 · updated September 30, 2026 See what it can do →
A ClaudeVision orbit sheet: a Blender Forge shop photographed from six labeled angles, including the top
Tool

ClaudeVision

Lets Claude see what the user is showing it, in whatever window or screen it is told to look at (any app: a browser, an editor, a game, Blender, Unreal), without a stream of screenshots.

Version 7 · updated October 15, 2026 See what it can do →
Tool

ClaudeVoice (talk with Claude out loud: local listening, voice-ID and voice)

HOW TO SET UP: in Claude Code, say "Set up ClaudeVoice" (or type /claudevoice-setup) and answer a few questions; Claude does the rest and can pick up where you left off.

Version 9 · updated October 20, 2026 See what it can do →
Materials generated by MatGen and rendered in Cycles on a sphere and a cube: red brick, rusted painted metal, oak planks and marble tiles
Tool

MatGen

Procedural PBR material generator.

Version 2 · updated September 30, 2026 See what it can do →
Tool

TerraGen

Process-based terrain generator built for an AI to drive (Gaea's engine, none of its UI).

Version 2 · updated October 19, 2026 See what it can do →
An Unreal Engine Blueprint graph: BeginPlay binds a damage event, then sets health from the component's maximum and branches on whether the actor is alive
Tool

Claude Unreal Assist

Unreal Engine tools for an assistant, in four parts under one name.

Version 8 · updated October 7, 2026 See what it can do →

One install, every tool

Connect once and your Claude can use all of them, in every project.

Install with your key