Guides · Blender Forge

How to build furnished buildings in Blender with Claude Code

Writing Blender Python by hand for a whole building takes days, and asking an assistant to improvise it usually ends in floating furniture and walls that miss. Blender Forge gives Claude Code tested builders instead: a skyscraper with furnished floors, a library of furnished homes, homes from your own floor plans, an island landscape, rigged characters, and about 45 props and 100 procedural materials. Claude picks the builder, runs it, and checks the result from every side.

  1. Install the AI Toolbox

    Blender Forge comes with the AI Toolbox. Paste the install prompt with your key into Claude Code, or join the free beta to get one. You need Blender 4.2 or later (it's tested on Blender 5.2).

  2. Ask what it can build

    Say “What can Blender Forge build?” Claude runs the models action and lists every model this version can build, with a line on each, so you can pick by name.

  3. Build it live or in the background

    Say “Build the furnished tower in my open Blender.” A live build goes into its own scene in the Blender you have open, so you can look around straight away. A headless build runs in a background Blender and saves a .blend file, with GLB, FBX or OBJ export.

  4. Let Claude check its own work

    Every build returns a turntable review sheet: the model seen from all round, with its size in meters. Claude reads it before calling the job done, which catches the problems a single viewport screenshot misses.

  5. Render, or export to Unreal

    Ask for renders and Forge renders the scene's cameras with Cycles on your own GPU. For games, it exports homes, public buildings, props and vehicles as FBX with baked textures and collision, ready to import into Unreal Engine.

Things you can say to Claude

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